If you want you plan to enter into the iOS development program and its own app, one needs necessarily a Mac, which is not exactly cheap. In the following article I will describe, as I for 350 € (November 2012) I bought a Mac to develop my iPhone apps and this upgraded for Xcode.
For iOS development for iPhone and iPad you need a Mac with an Intel processor mandatory. Unfortunately, these do not have particularly low
Furthermore, you need mandatory for programming Xcode IDE, to test for iPhone and iPad, and to bring the app to the Store.
The latest version of Xcode (4.5 current) turn necessarily requires Mac OS X 10.7, what the minimum requirements at least 2GB of RAM and an Intel Core 2 Duo needed (Nights, an Intel Core Duo is not enough!).
As an effective alternative, I bought a used Mac Mini with reason
I had the problem, I had bought a new PC and had to reinstall iTunes. Then, iTunes copy pull no more music over to my phone /. The trick was, die Option “Manually manage music and videos” to activate in iTunes.
hindrance, if you are outdated and incorrect information supply
disturbing, if you are too long and unnecessarily
helpful, if you are well placed
The use of comments “our inability to balancing, clear to us in our code to express”(S.85). Before writing a comment, one should consider before, whether the code can not be further written expressive.
The waiting process for inclusion in the App Store by Apple and testing went pretty fast: Monday night I uploaded the app with the Application Loader, on Friday came the news, that is now being tested and on Saturday morning, the app in the App Store made. My App Store waiting time was thus only about. 5 Days, was absolut ok ist.
App: I need not say, that this app will revolutionize all apps and other apps superfluous. In the future, you need only purchase the CD app, and the rest can get away. This eliminates annoying rumwischen to the display on his latest app selection to enter page.
The hochzuladene. App file located in the folder Projekt-Name/Build/foo.app. This must be zipped and then accepted by the Loader. To test pre-, what problems there are, should be top left button, set: Active Configuration->Release. The button is the same, where you can also switch between simulator and device.
If my uses for its app for Apple uploads for testing and for the first time with the Application Loader, it may come to the following problems:
application executable is missing a required architecture At least one of the following architecture(s) must be present: armv6
This error can be avoided only with a change of version of the Application Loader. Who Version 1.4.1 has should 1.4 or application loader 1.3 install.
Ask at this Apple also begins at once to rummeckern, that the icon in 57×57 Pixels and must be saved as png. The meaning totally eludes, because icons look at the size on the iPad and iPhone4 really pixelated. Therefore it is recommended to create multiple icons in the following sizes:
If you have programmed an app and upload the good piece in the App Store want for the whole world,you have to you from one account Apple Developer Program get. This costs 99$ per year, and it should be noted, that Apple schmeist the app from the App Store, if the account is not paid annually.